AiHomework
Github page: https://github.com/gamedev-srg/Homework-AI
in this game we gave the enemy an AI with different behaviours, and we added a room, and furniture that was made in ProBuilder!
- Sabotager To make the enemy move to the Engine
- changeBehaviour To make the enemy behave differnetly depending on which platform you step on, using the enemy controller and modified the following files:
- EnemyController3 To control and apply different behaviour
- Patroller To support multiple patrol modes
Step on the platform and see the Enemy's behaviour change according to the platform's label.
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